An introduction to the science and arts of animation technology and design is provided with a global perspective, focusing particularly on developments in Europe, America and Asia. The animated cartoons and their evolution have been described in a historical perspective. An animation is the illusion of movement created by showing a series of still pictures in rapid succession. In the world of computers, graphic software used to create this effect. Simple animation may be as basic as an animated gif file like the image shown on this page. A more complex animation could be of a human or alien face in a computer software game or animation of a space battle in a movie. The book helps you to learn various multimedia and animation designing applications and explore career opportunities present in the field of Animation. This publication is designed to serve the purpose of a reference book on the said subject areas of animation, cartoon and multimedia. Each chapter includes step-by step instructions and screenshots, self-quizzes and hands-on projects. This book teaches how to master the building blocks of multimedia, including text, images, audio, video, and animation.
Aspects of Animation: Steps to Learn Animated Cartoons
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Bibliographic information
Title
Aspects of Animation: Steps to Learn Animated Cartoons
Author
Edition
1st. ed.
Publisher
Serials Publications, 2016
ISBN
9788183875905
Length
viii+304p., Illustrations; 23cm.
Subjects
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