Animation, Broadcasting, Gaming: On the Cusp of Growth
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Author
Edition
1st ed.
Publisher
Length
34p., Col. Illustrations; Col. Map; 30cm.
Subjects
The three focus segments of this paper: Animation, Gaming and Broadcasting all have the potential to see near future as inflection points in their growth.Animation and Gaming reminds us of the transformation the IT-ITES Industry brought to the Indian economy and populace some years back. The Indian animation industry is well-geared to start grabbing a larger share of the increasing outsourcing pie. As the economy moves out of tough times, there is hope that ...